IMED LATRECHE [UE5]
LOC: REMOTE  TIMEZONE: GMT+1 
RESUME PDF
● UNREAL ENGINE SPECIALIST // SINCE 2018
MASTER'S IN COMPUTER SCIENCE // DEV SINCE 2013
SYS.DISPATCH: AVAILABLE FOR REMOTE CONTRACT & FULL-TIME
EXPERIENCED GAMEPLAY & SYSTEMS ARCHITECT

IMED LATRECHE

Delivering senior-level Unreal Engine engineering on schedule. Specializing in C++ & Blueprints, low-latency multiplayer replication, modular tools architecture, and pixel-perfect UMG implementation for shipped Steam titles and world-class studios.

START THE REEL
10+ YRS SOFTWARE & GAME DEV
6+ SHIPPED STEAM & STUDIO TITLES
C++ / UE5 CORE ARCHITECTURE
EN + FR FLUENT BILINGUAL
// 02 — COMPLETE PRODUCTION RECORD

PRODUCTION CREDITS

Over a decade of continuous development. Specialized exclusively in Unreal Engine since 2018. Backed by a Master's Degree in Computer Science.

// 01 CORE STUDIO ENGAGEMENTS & FULL-TIME ROLES
DEC 2024 – JUNE 2026
[FULL-TIME]
THE MASTER FORGE Gameplay & UI Developer
Master Of Realms ↗ TTRPG worldbuilding & mapmaking platform. Procedural hex generation, city/region building, Slate/UMG tools, and 3D-printable terrain export.
SHIPPED
SEP 2023 – NOV 2024
[PART-TIME]
WNDR Gameplay Developer
The Colosseum ↗ High-action 3rd-person arena runner. Coin/NFT collection logic, cyborg combat AI encounters, performance profiling.
SHIPPED
MAY 2018 – DEC 2022
[PART-TIME]
PROELIUM Gameplay & UI Developer
Proelium Tactics Turn-based tactical combat inspired by Fire Emblem & X-COM. Grid pathfinding, action economy, story dialogue systems.
PAUSED
// 02 MULTIPLAYER SYSTEMS & SIMULATION CONTRACTS
MAR 2023 – OCT 2024
[CONTRACT]
WORLDSPARKS UI Developer
Sparkball ↗ 4v4 fast WASD mobrawler. High-performance UMG interfaces from Figma, goal celebrations, spectator HUDs, low-latency replication.
STEAM EARLY ACCESS
JAN 2022 – MAR 2023
[CONTRACT]
YUZU GAMES STUDIO Gameplay Developer
Handyman Corp., BlackSmith & Sneakers Simulator Simulations on Steam: renovation task systems, physics blade forging, tool repair graphs, and Sneakers Custom Simulator.
STEAM
JAN 2021 – JUN 2022
[CONTRACT]
IRONBELLY STUDIOS Game Systems Developer
Fractured Veil ↗ Open-world survival game with social/PvP zones. C++ systems architecture, dedicated server replication, crafting & building networks.
SHIPPED
DEC 2019 – FEB 2021
[CONTRACT]
GUNPOWDER GAMES Localization & Steam API
Maelstrom ↗ Fast-paced fantasy naval battles with warships & leviathans. Full Steam API integration, multiplayer matchmaking, localization.
STEAM
JUL 2020 – OCT 2020
[CONTRACT]
LOGX GAMES Gameplay Developer
Dream Valley Devil May Cry-style 3rd-person hack-and-slash shooter. Built expansive melee weapon combat set. (Uncompleted due to investor funding falling through).
PROTOTYPE ONLY
// 03 ADDITIONAL CONTRACTS & ACADEMIC FOUNDATIONS
2018 – 2020
[CONTRACTS]
INDEPENDENT CONTRACTS Systems & UI Engineer
Among Ruins & Jerry and the Magical Cave Among Ruins (MMORPG combat animations, UI, localization) + Jerry & The Magical Cave (3rd-person multi-choice narrative dialogue trees).
VERIFIED
FOUNDATION
[ACADEMIC]
UNIVERSITY DEGREE Computer Science
Master's Degree in Computer Science Rigorous foundation in computer graphics, memory profiling, multithreaded systems, algorithms, and distributed computing. Software dev since 2013, exclusive Unreal focus since 2018.
M.Sc CS
TELEMETRY: 10 SHIPPED/CONTRACT ENGAGEMENTS VERIFIED
▲ TOP OF CREDITS GET FULL RESUME PDF ↗
( 03 ) // ENGINE DIAGNOSTICS & SYSTEM ARCHITECTURE

TECHNICAL COMPETENCIES

Hardened engineering disciplines built for high-stakes production environments and scalable multiplayer games.

01

C++ & BLUEPRINTS

  • › Modern C++ & Unreal UObject Model
  • › High-Performance Blueprint Native Conversion
  • › Modular Gameplay Framework Architecture
  • › Custom Subsystems & Macro Libraries
02

MULTIPLAYER REPLICATION

  • › Dedicated Server Authoritative Networking
  • › Client-Side Prediction & Reconciliation
  • › Net Dormancy, Relevance & Priority Rules
  • › Low-Latency Combat & Inventory Sync
03

UI & UMG ARCHITECTURE

  • › Figma, PS & After Effects to Pixel-Perfect UMG
  • › Custom Slate C++ Widget Development
  • › Gamepad, Mouse & Keyboard Focus Navigation
  • › Dynamic Hud & Widget Animation Graph
04

PROFILING & OPTIMIZATION

  • › Unreal Insights CPU / GPU Trace Analysis
  • › Memory Leak & Garbage Collection Profiling
  • › Draw Call Reduction, HISM & Culling
  • › Frame Budget Allocation & Lock-Free Logic
05

PORTING & STEAM API

  • › Cross-Platform Porting (macOS, Linux, Windows)
  • › Steamworks API (Lobbies, Achievements, Cloud)
  • › Multi-Language Localization Pipelines (LocText)
  • › Modular Plugins & Marketplace Packaging
06

VCS & STUDIO PIPELINES

  • › Perforce Helix Core (Streams, Merging & Locks)
  • › Git with Git-LFS & Submodule Workflows
  • › Plastic SCM & SVN Distributed Repos
  • › Async Team Workflows across Global Timezones
SYS.DIAGNOSTIC // UNREAL_ENGINE_RUNTIME_CONSOLE
[0.000] LogInit: Initializing Engine subsystems for Imed Latreche (Senior UE Developer)...
[0.042] LogNet: Dedicated server replication channels bound. Latency budget < 15ms. NetDormancy & NetRelevance verified.
[0.088] LogSlate: Compiling UMG user interfaces from Figma blueprints. SWidget tree memory allocation optimized.
[0.124] LogUnrealInsights: Profiling active. 0 memory leaks, steady 120 FPS frame budget confirmed on macOS & Linux.
[0.160] LogDispatch: Ready for remote studio hire. Contact channel listening on email & Discord.
( 04 ) // TRANSMISSION — INITIATE CONTACT

READY TO SHIP TOGETHER.

Available immediately for contract, part-time, or full-time remote Unreal Engine development roles worldwide. Fluent in English and French.

Imed Latreche — Unreal Engine Developer avatar
// OPERATOR — ONLINE
IMED LATRECHE · REMOTE · GMT+1
Copied to clipboard!
Made with Wandit