THE COLOSSEUM ↗
High-action 3rd-person runner set inside a futuristic arena. Engineered dynamic coin & item collection systems, NFT reward pipelines, and scalable enemy cyborg combat wave spawning with optimized frame budgets.
Delivering senior-level Unreal Engine engineering on schedule. Specializing in C++ & Blueprints, low-latency multiplayer replication, modular tools architecture, and pixel-perfect UMG implementation for shipped Steam titles and world-class studios.
Real commercial gameplay, multiplayer architecture, and custom tools engineered across PC, Steam, and next-gen platforms.
High-action 3rd-person runner set inside a futuristic arena. Engineered dynamic coin & item collection systems, NFT reward pipelines, and scalable enemy cyborg combat wave spawning with optimized frame budgets.
High-octane 4v4 "mobrawler" combining MOBA hero ability combat with sports ball scoring. Built the complete in-game HUD, dynamic goal scoring animations, spectator camera overlays, and responsive hero status interfaces from Figma designs into UMG/Slate.
Next-generation worldbuilding and mapmaking platform for tabletop RPGs. Engineered the procedural hex grid generation system, city and regional placement tools, custom Slate/UMG authoring interface, and direct 3D-printable physical terrain export tools.
Medieval crafting simulation. Implemented first-person hammer strike collision mechanics, temperature heating/quenching state machines, progressive mesh deformation, and Steam API achievement tracking.
Comprehensive business management and home renovation simulation. Programmed modular repair task trees, dynamic budget and contract tracking, furniture placement grids, and multi-language localization systems. Also contributed gameplay engineering to Sneakers Custom Simulator under the same studio banner.
Over a decade of continuous development. Specialized exclusively in Unreal Engine since 2018. Backed by a Master's Degree in Computer Science.
Hardened engineering disciplines built for high-stakes production environments and scalable multiplayer games.
Available immediately for contract, part-time, or full-time remote Unreal Engine development roles worldwide. Fluent in English and French.